DRL 10 Pavilion, London, UK, 2007 (Competition Entry, in collaboration with Rashiq M. A.)
Bedford Square with its strategic position accommodates a constant flow of people. This means the site for the pavilion in one corner of this square is always potential for heavy pedestrian traffic from three different directions. For the design of DRL 10 Pavilion we decided to use this flow of people as our form generators.
The idea was to simulate the pedestrian movement towards the site, using fluid dynamics, and then use this flow as the main parameter to generate space. Therefore, one attractor was located at the center of the site and three emitters were located at the end of the three directions of traffic flow. Negotiation between the three flows of traffic/fluids generated a unique field in the site which then could be translated to mass/form, using MEL scripts.
The continuous flow of the fluids, due to perpetual emission, needs to be frozen at one ideal moment. Then the field is ready for geometrical interpretations. We used the constant values of the system as the parameter to define the height, and vector values to define the size of our chosen cubical components.
The desired result was to create a ceaseless stream of blocks (stacked and inter-locked), caught in a moment of time, which simulates the sensation of speed and movement. The component blocks are arranged in such a manner that they can facilitate a number of different activities for the pedestrian in the area. The blocks are made out of the specified material in the brief of the competition, Fiber-C. We added to these blocks a second layer of blocks, made out of translucent materials, spread randomly through structure. These second layer of blocks would work as Light Boxes, giving the structure a dramatic effect at night when it would appear as streaks of light embracing the structure, once again depicting speed.